Okay everyone is all waiting for the humans well i would usually say make humans full bringers cuz ireally want that PSP of death thing....xD buut forget that
Have a quesst for lvl 50 Humans to choose "Mage/Tank/Berserker/Archer/Priest" Mage=Spell casting MGC/Kidou based obvious;ly
Tank=Have certain skills and passives that boost Defence and even chance of reflecting damage a must have for future bosses.
Berserker=The Damage dealer=Lacks ALL magic skills Except for the basic Heal/Regen/Summon/teleport etc. but has skills that boost damage out the ass that could actually go on par with a Ichigo(Would say zaraki but zaraki would op anyone when it comes to damage...xD)
Archer. Much like a quincy but instead of MGC based make it AGI damage based like bounts Wind petals. and have a Full skill tree of passives and skills for Archery example=Increase Attack speed(So u can fire multiple shots in less time) Increase Sight-Passive=increase chance to hit by 3% per lvl.
Priest. Oh god i love this one cuz i love helping ppl
A TON OF HEAL SPELLS
And a AOE spell example=- Genesis= Deal 500+MGC to all enemys in range and Heal ALL allys in the area by 10% of damage dealt- Increases Range per lvl and maybe boost its damage/ Heal % each hit.
now this kinda out stretches it but at lvl Not 100 like basic Bankai and all that crap make it lvl 250+ get another quest for SUB Classes of there starter class.
Mage/Tank/Berserker/Archer/Priest sub classes for lvl 250+
Mage=Summoner/Arcanist
Summoner/Can summon a pet or multiple pets to aid in battle and get buffs for those pets. Arcanist=A barrage of Elemental spells AND NON ELEMENTAL like a PsyBlast<- No element so 100% On all Mobs without worring if ur fire will be reduced damage on a Water and etc.
Tank/Paladin/ShieldBasher
Paladin=A team supporter has skills /auras that increases Hp and defence and magic defence and passives to boost his own Defence abilitys. ShieldBasher=Have skills that are +VIT and +MGCDEF based examples
AurasShield=100+MGCDEF=Damage
RibBreaker=Bash the enemy with ur shield inflicting 100+VIT damage
Berserker/LionsFang/SwordMAster
Lionsfang=Basicly a 2handed Damage dealer that is mostly like kenpachi but weaker but also FASTER with a passive skill that Further increases Double hit chance since soul reapers get double hit and CRIT chance buff Lionsfang will get a
Double hit chance and DOUBLE damage chance passive skill with skills that are mostly Aoe like Shockwave but 2-3 aoe melee skills(Ofcourse only within 1tile range around the char nothing that covers the entire screen)
Sword Master=A human form of ichigo bankai pretty much only cant Flash step every attack but can how ever unleash alot of Combo hits.
Passives-Increase Melee Damage by 2% per lvl(SharpBlade)
Increase double hit chance by 3% per lvl(Swift strike)
Increase TRIPLE hit chance by 3% per lvl(ShadowStrike)
Flash Assault would also go good for a sm
Attacks-HiddenFang=Deal 250+Agi to enemy and chance to stun the enemy if attacked from behind.
ShadowWalk=Temporary go invisvle for up to 5seconds(this means with MAX skill vl its 5seconds)
CycloneBlades=Surround the caster in a Aura for up to 5minutes with a Aura that deals damage to nearby enemys BASED on ur Agi stat
Archer/Rogue/TwinBlader
Rogue=Archer was already a quincy remake pretty much so make a rogue the MELEE quincy. this char will be able to turn its arrows intoa dagger and fight melee style with a Low chance of "Flash stepping" to the enemy with Poison and hidden skills im not good with rogues so i dont know a Skill display to somewhat show what i mean.
TwinBlader=A weaker version of SM but wayyy faster=Flash step chance that equal to Ichigos bankai(Flash step every attack) but instead u get a icon with 2 swords! :O with 100% DOUBLE hit but No passives to boost the damage so its all stat based with no skills Just Flash assault/Flash step chance on attack and Double hit :3 everything else is stat based.
Priest/HeavensLight/Necromonger
My favoriites <3 <3
HEAVENSLIGHT!! <3
A Powerful Priest that dedicates its life to Aiding those both high and low in lvl.
Passives-
HeavensMight=Increase ALL healing effects by 5% per lvl
HeavensWrath=Increase ALLY damage by 25% Increase range Per lvl(Keep in mind this skill WILL NOT boost the priest ONLY its Party members)
HeavensWing=Increase Dodge Rate of You and your allysby 5% Increase range per lvl
Attacks(Heal spells actually)
ZeusMight=Double the range of Byakuyas petal shield-Heals ALL ally including urself by 10% of damage and deal 1000+MGC+KIDOU to nearby enemys.(Must be in party for this skill to work)
Gods Favor=Incase urself in a Heavenly aura that deals damage to nearby enemys based on ur healing damage(Meaning MGC+HeavensMight passive will increase its damage) Ultimatly it is weak but it is great later in lvls
And last but not least..the op'd class of them all.
NECROMONGERS the most foul beast ever.
Reason why these are Over powerd.
Just like hollows these characters "get consumes also called Souls instead"
As the soul count Increases so does its damage. depending on what u choose.
This class is complex. U can choose at the very start of making the necromonger
2 passives at the skill tree Attack-Defence
When u lvl one of them u can no longer lvl the other that entire skill will vanish and a entire new skill tree will open up based on what u chose.
Attack=for every 1000 souls increases Damage by 0.1%
Defence=For every 1000 souls increase Damage reduction by 0.1%
Skills for BOTH classes(they share the same skills all except the passive starter's)
Raise Dead=Based on what u chose these will either ATTACK for u based on ur Magic power or Act as a shield for u based on ur Magic defence. meaning if ur a defence necro the pet will follow u around after summoning and when u get hit the damage is directed to the pet instead. How ever if ur ATTACK necro u can summon up 2 3 Zombies/Corpse w.e u wanna call em they will spread out and attack nearby Mobs and if in pvp mode even attackplayers that are also in pvp mode.
BloodThirsty=Heal spell=Consume 1 soul to Heal 100 points of health HOLD spell to consume more souls and heal more each soul Doubles the health so it starts 1-100 2-200-3-400-4-800 health and so on or without the numbers in the way 100,200,400,800,1600.3200,6400....
Now that u read all this time to inform u. THIS IS A SUGGESTIOn anda LAY OUT im not saying U HAVE to make exact copies im saying this is what i suggest steffix luna or even who ever codes it can adjust this to what ever they see fit. so reading this really waisted ur time:D since this might not even ever exist or if it does the chances are Steffix will Change everything to a more balanced layout